About Me

I am a Technical Artist with prior experience as a 3D artist, over the last 7 years in the game industry. As a Technical Artist, I am mostly interested in creating tools for game development to speed up and improve the processes and pipelines. I love experimenting with creating shaders and visual effects for real-time projects. I am always curious and excited to try out new processes, software packages and methods to solve technical and artistic problems that are present in game development.

Technical Artist

at Mad About Pandas
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  • I collaborated closely with art and development teams to bring our Unity 3D title, TBA for a winter 2025 release on PC, Mac, Linux, PS5, and Xbox, to life.

    Some of my contributions to this project include:

    • Developing and documenting tools to improve production.
    • Authoring shaders using HLSL, Cg, and shader graph.
    • Customizing the Scriptable Render Pipeline for allowing more custom effects by scripting Renderer Features.
    • Creating VFX using particle system and visual effects graph.
    • Supporting the 3D character and environment art pipelines.
    • Profiling to identify performance bottlenecks and optimizing the game's rendering.
    • Optimizing scripts by implementing ECS, Jobs and Burst patterns.
    • Setting up and optimizing the lighting of the environments.
    • Procedural 3D assets and textures generation.

Game Artist

at Any Games
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  • Working as a Game Artist in mobile games is especially exciting because of the fast paced production. During this opportunity, my primary responsibility was to form the art language of the studio and create a pipeline. I managed the art team, rapidly designed mock-ups, and worked on game art including 3D characters, rigging, VFX, shaders, animations, and other game engine implementations.

Art Director

at Algo Digital
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  • I worked as a Freelance Art Director in this project. In developing Algo Digital, an educational game by the Educational Volunteers Foundation, my roles were designing and animating main game art, UI/UX design, and managing assets across multi-platforms such as Tablets and Browsers. 

Personal Projects


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  • I’m committed to advancing my skills in game development and real-time visuals. I aim to achieve this by using my free time to prototype my game ideas, develop tools for efficiency, and build environments; on occasion, I also like to sculpt and animate characters.